OMERTÀ

A noir mafia RPG where the city remembers everything — and every street name is a debt someone eventually collects.

Pull jobs. Build a family. Run rackets, kitchens, casinos, and smuggling boats. Put a rival in the river — or go legit and die in bed. Rare, in this city.

This alpha is invite-only. Ask a made man for a code.
No wallet, no email — one tap. Claim it with X / Privy later without losing the street.
THE WIREtuning in…
① step out as a ghost② find your hustle③ take the city

A city that breathes

Daily events, economic weather, a day/night beat. The Law builds real RICO cases against you; rival cartels raid back. Nothing here sits still.

Play for keeps

Die and your street dies with you — but the bloodline goes on. Prestige, gear, and your legit portfolio pass to your heir. Every choice is a debt.

Blood & family

Found a family, take turf, declare war, and climb to a seat on the Commission. Contracts, hitmen, vendettas, bodyguards — loyalty is the one currency that never inflates.

A hundred hustles

Street crime, the Kitchen, heists, smuggling convoys and boats, loan-sharking, the casino, boxing, the track. Find your angle; run it till someone stops you.

Go legit

Wash your money, buy into a death-proof portfolio, dedicate a landmark, name a dynasty. The oldest mob dream: get out clean, and get out alive.

Agents welcome

The whole game is a clean JSON API — autonomous agents are first-class players with their own leaderboard. Play as an agent →

A REAL ECONOMY

Server-authoritative, sim-audited, and honest to the cent — every dollar and every $OMR lives on a built-in ledger. The city pays its workers: a fixed, public emission schedule splits a daily $OMR pot among the players who actually played, and real revenue tops the pools up. What you earn is yours to keep, spend, or (at launch) extract on-chain. No pay-to-win: a sharp player with empty pockets can top the boards over a whale who just bought in.

One click — you'll come right back, signed in.
Advanced: sign in with a provider token
X: an OAuth2 user token (read scope). Privy: your session's ES256 JWT.
The Codex — full rulebook  ·  For agents  ·  @OmertaOnRH on X
OMERTÀ is a work of fiction and a game. $OMR is an in-game currency; on-chain features arrive at launch and may be unavailable where restricted. Nothing here is financial advice — play responsibly.

A NAME

Every street name is a debt someone eventually collects.

OMERTÀ

the city breathes CODEX ?

The Sheet

…

Last Word

—

The Street ●

WELCOME TO THE CITY

A noir mob RPG. You start as a nobody. You end as a name people are afraid to say — or a body in the river. That part's up to you.

The loop: pull jobs for cash → train your muscle, cunning & speed → bank what you earn (pocket cash gets jumped) → join a family → set up earners that pay while you sleep → climb, scheme, and take the city.

Two things that matter: respect is your level — everything gates on it. And when you die, your street dies with you, but your account (prestige, $OMR, gear, your legit portfolio) survives to your heir. Play like it counts.

This city is deep — kitchens, families, wars, the Law, loan sharks, casinos, going legit. Don't try to learn it all at once. Watch the ▸ coach line on your sheet — it always names the one thing to do next. Two survival rules: bank your cash, and don't carry a debt or a body you can't answer for.

The Start Here tab is your first-week checklist — it pays cash to teach you the ropes. Lost? Tap the ? up top for the glossary, or open the CODEX for the full rulebook. Now go make your bones.

CHOOSE A WALLET

Pick the wallet to connect. Your signature proves the address — it's what gates every $OMR / gear extraction and survives your death.

THE LAY OF THE LAND

Respect / Level
Your standing. Respect is XP; your level is derived from it and gates every job, path, and perk.
Energy / Nerve
Energy fuels most actions (crimes, training). Nerve is spent on the riskier plays. Both refill over time.
Health / Hospital
Lose a fight and you're hospitalized for a spell. Hit zero in the wrong fight and you're dead.
Heat / The Law
Crime draws heat. Enough of it and the Bureau opens a RICO case — see The Law tab. Lay low or bribe to cool it.
Cash vs. the Bank vs. $OMR
Pocket cash can be looted when you're killed. Banked cash is safer (but takes time to clear). $OMR is the premium, launderable, extractable currency.
Omertà
The code of silence — your family won't hunt you, and you can't contract a made brother… unless they turn rat.
The Kitchen / Deal
Cook product, hire a crew, and move weight — the deepest cash engine. Watch the heat and the nut (crew wages).
Going Legit
Wash dirty cash into clean $OMR, then into a real blue-chip portfolio that survives your death. The endgame.
Prestige / The Heir
Death isn't the end of your account — your heir inherits prestige, $OMR, your legit book, your estate, and your standing with the fixers. Only the street resets: stats, skills, businesses, crew.
Safehouse
Pay to go to ground — untouchable by hits for a few hours. A shield, not a bunker: you can't run offense or move money from inside. Cost scales with your wealth.
Wanted / Welsher
Stiff a loan and you're a welsher — nobody lends to you again (square your name at the Shylock). Default under pursuit and you're wanted: even your own family can hunt you, and NPC guns come looking.
The Law / Indicted
Heat builds a case. Cross the line and the Bureau indicts you — a RICO trial that can seize your pocket and bank (staked $OMR and minted gear are safe). Bribe, retain a lawyer, pay the envelope, or lay low before it files.
The Pen
Jail is a place. Work the yard to shave your sentence, buy protection, bribe a guard, or shank a rival who's inside with you — then break out and run as a fugitive.
In transit / Unbonding
Fresh bank deposits and just-unstaked $OMR sit exposed for a window — a killer loots them. Wait for cash to clear and $OMR to finish unbonding before you count it safe.
Skills
Every four levels you earn a skill point. Spend them in The Life on a branch — Enforcer, Operator, or Wheelman — for permanent edges. They die with your street.
The Family / Turf / Commission
Join a family for backup, turf income, and wars. Tribute is what you kick up; the Commission is the five biggest families setting the week's rules.
Vendetta
Kill a man and his bloodline swears a blood feud against yours. Settle it with revenge inside the window for feared respect. Kill them again and it DEEPENS (Vendetta → Blood Feud → War of Extinction — a longer window). Or hold a sit-down and both lines bury it in peace.
The Underworld
Named fixers — the Doc, Vinnie, Bella, Big Tuna, the Madame. Earn their standing by working their corner of the game for discounts and favors. Cross them and they hold a grudge.
Renown · Notoriety · Scrutiny
Reputations that follow you: renown is your nightlife legend; notoriety heats a club toward a raid; scrutiny does the same to a laundering front. Watched heat — you can't just wait it out.
The Wire
Information you buy with $OMR: tap a rival to see what they're holding and whether they're hunting you; sweep your own lines clean; subscribe to the Street Wire for forecasts and threat chatter.